Player/ref OOP and DTP drills

Number required: 6-10 skaters w. scrimmage shirts (per round)
3-7 refs

Trainer needs: marked out track
10/20 foot rope
Stopwatch (pref JT)
Whistle

Drill 1: seeing 10/20 feet standing still
1. All refs get in the middle of the track, less than seven try to fill all positions, more than seven rotate some through middle to give feedback. Encourage refs to try positions they are unfamiliar with.
2. Up to ten skaters form a pack on the track as if for jam start.
3. On start whistle one skater skates less than ‘10 feet’ in front of the pivot line.
4. Second skater stops ‘10 feet’ in front of 1st skater. Continue till all skaters are spread out in line. Skater at front may try for staying in engagement zone, i.e. less than 20 feet out.
5. Ask refs to judge the gaps (beginners first) – let the skaters challenge calls if they disagree with the refs – measure with rope.
6. Rinse, repeat.

Drill 2: seeing 10/20 feet in slow motion
1. Repeat steps 1 & 2 – include one pivot on each team.
2. On start whistle pack moves off slowly and pivot directs team in forming/resetting pack. Jammers can be used here to add friction to the process. Everyone listens to pivot. Refs practice defining the pack, OOP and DTP calls.
3. Refs call off jam (2 mins or randomly) and skaters must stop as close to where they are as possible. If down, stay down – good practice for the refs.
4. Ask refs to judge the gaps (beginners first) – let the skaters challenge calls if they disagree with the refs – measure with rope.
5. Rinse, repeat.

Drill 3: seeing 10/20 feet at bout speed
1. Repeat steps 1 & 2 – include one pivot on each team and one for one team.
2. On start whistle pack moves off at bout speed and pivot directs team in forming/resetting pack. Everyone listens to pivot. Refs practice defining the pack, OOP and DTP calls. Jammer released on Jammer whistle and teams use bridging to stop/assist.
3. Refs call off jam (2 mins or randomly) and skaters must stop as close to where they are as possible. If down, stay down – good practice for the refs.
4. Ask refs to judge the gaps (beginners first) – let the skaters challenge calls if they disagree with the refs – measure with rope.
5. Rinse, repeat.

Training Session – Skating Patterns, NSO training and Stops

Ref Training Session Skating Patterns, NSO training and Stops

Trainer needs: Interval timer app, whistle, penalty calling app, chair, rules, whiteboard/penalty tracking sheets, pens

Referees need: Whistles, rules

Time: One hour session

10 mins: Skates on and warm up

 15 mins: ON SKATES: Penalty calling circuit

  • Circuit lasts for 60 secs with a 15 second break between – we are aiming for 2-3 full rotations.
  • Four spots are marked exactly ten feet apart  – these are the corners. Two spots are marked at the apex of a triangle on opposite sides of the box – these are the points. On the corners of the square participants should be positioned with centre of hips over spot on floor. At the points participants can choose spot.
  • Each corner is a different on-skates activity. 1. On the spot running/walking on toe stops. 2. Sit ups/push ups. 3. Isometric squats. 4. Planks.
  • Point 1 has call app set up on a chair – ref does penalty calls with whistle and signal and point 2 mirrors signals and calls from opposite ref.

15 Mins: ON SKATES: Endless Ref Patterns with Suicide drills

  • All refs pick a spot. Three refs are bunny and jammers. Bunny and jammers have whistles.
  • Start whistle goes. Bunny sets PR speed, jammers set JR speed.
  • Bunny and jammers call suicides. They take it in turns to whistle. Two whistles = a standing stop (plough/T/tomahawk, etc) and four whistles = a falling stop (1 knee/ 1 knee 180/2 knee/4 point).
  • Try to choose your stop based on positioning and bunny/jammer placement to make sure you can stop/slow down and still keep your eyes on the pack.
  • Bunny/jammers – do not whistle and speed up at the same time, be aware the refs will be trying to watch you and stop/slow down.

15 Mins: ON SKATES: Two-lap penalty call remembering with OWB/penalty tracker

  • One ref stands as outside whiteboard NSOs (either corner 2 or 4). Penalty calling app is set up on opposite corner (where OWB would be). NSO can either have a penalty tracking sheet or a whiteboard.
  • All other refs line up on behind NSO. Whistle goes and one ref skates to App, picks up penalty and skates on. Ref sprints two full laps before dropping penalty off.
  • Once ref 1 has picked up penalty, ref 2 starts lap. Picks up penalty, sprints two laps before drop off. Repeat.
  • Refs will be skating 2 ½ full laps each turn. There should be a half lap gap between each ref but as we all sprint at different speeds this could change.
  • This drill will test penalty remembering skills, NSO penalty recording skills, track awareness and skating skills.

Two-lap penalty call remembering with OWB/penalty tracker

Objective: To practice penalty remembering and correct calling, to practice NSO skills including recording penalties and reading handsignals, to practice OPR skating patterns, spatial awareness and skating with/around other skaters
Typical length of drill: Variable, depends on ref endurance and skating skills
Materials needed: Taped out track, whiteboard/penalty tracking sheet, penalty calling app or flashcards

Skill level required: Refs: Skating skills, knowledge of OPR skating patterns, knowledge of verbal cues and handsignals & NSOs: knowledge of verbal cues, penalty codes and handsignals

Description:

  • One ref stands as outside whiteboard NSOs (either corner 2 or 4). Penalty calling app is set up on opposite corner (where OWB would be). NSO can either have a penalty tracking sheet or a whiteboard.
  • All other refs line up on behind NSO. Whistle goes and one ref skates to App, picks up penalty and skates on. Ref sprints two full laps before dropping penalty off.
  • Once ref 1 has picked up penalty, ref 2 starts lap. Picks up penalty, sprints two laps before drop off. Repeat.
  • Refs will be skating 2 ½ full laps each turn. There should be a half lap gap between each ref but as we all sprint at different speeds this could change.
  • This drill will test penalty remembering skills, NSO penalty recording skills, track awareness and skating skills.

Additional notes:

Endless Ref Patterns with Suicide drills

Objective: To practice ref skating patterns with standing and falling stops
Typical length of drill: Variable – depends on ref endurance and skating skills
Materials needed: Taped out track, whistles

Skill level required: Skating skills, knowledge of ref skating patterns, basic to advanced standing/falling stop skills

Description:

  • All refs pick a spot. Three refs are bunny and jammers. Bunny and jammers have whistles.
  • Start whistle goes. Bunny sets PR speed, jammers set JR speed.
  • Bunny and jammers call suicides. They take it in turns to whistle. Two whistles = a standing stop (plough/T/tomahawk, etc) and four whistles = a falling stop (1 knee/ 1 knee 180/2 knee/4 point).
  • Try to choose your stop based on positioning and bunny/jammer placement to make sure you can stop/slow down and still keep your eyes on the pack.
  • Bunny/jammers – do not whistle and speed up at the same time, be aware the refs will be trying to watch you and stop/slow down.

Additional notes:


Penalty Calling Practice

Objective: For refs to practice calling penalties and for skaters to become more familiar with handsignals.
Typical length of drill: Variable
Materials needed: Taped out track, numbers on skaters’ arms.

Skill level required: Basic skating skills, knowledge of handsignals, knowledge of verbal cues

Description:

  • Drill is run as jams, with all ref positions filled (if possible). At least four skater/refs should be on the track (two in pack, two as jammers) with coloured shirts and numbers on arms.
  • All refs are to maintain correct skating position and make all calls using correct (whistle)/colour/number/penalty/(major) pattern.
  • Drill is non-contact.
  • Pack skaters and jammers start as for a jam. As they skate on the track they do handsignals and verbal cues. Closest refs call penalty using correct pattern. If skater calls it as a major, ref calls it as a major, directs skater off track. Skater does one lap and re-enters legally.
  • Correct calling procedures should be followed re: jammers. That is, all refs can call majors on jammers but only JR can call minors on jammer. If a pack ref sees a jammer indicating a minor they should relay this information to JR using ‘inside track ref only’ voice and allow JR to pass on penalty.
  • All ref calls should be made to skater then repeated to NSOs (even if the imaginary) and handsignals should be used for every rule communication.

Additional notes:

  • Can be mixed up with refs on the track and skaters as refs. This would work well for skaters who are very unfamiliar with handsignals as the refs can do full calls from on the track and then skaters can mirror it back.
  • Difficulty of this drill depends on speed of pack skaters, speed of jammers, number of calls made. Start out with slow pack and minimal calls and escalate.
  • Can be made easier for skaters who are unfamiliar with handsignals by assigning each skater on the track on penalty to ‘commit” and making sure that more experienced skaters/refs can take calls with multiple verbal cues.

Training Session – Whistles and 10 feet

Trainer needs: Interval timer app, whistle, penalty calling app, chair, rules, 10/20 rope, WFTDA Manual

Referees need: Whistles, rules

Time: 2 hours

10 mins: OFF SKATES: Whistle Practice

  • Refs split into two groups and go to opposite sides of big space either outside or upstairs on opposite sides).
  • One ref leads whole group – they do a derby whistle (either 1, 2 or 4 blasts) and first their group, then the other group repeat.
  • Whole group then comes together and a single ref does 4 whistles and everyone else mirrors (tweet-tweet-tweet-tweet pause-pause tweet-tweet-tweet-tweet)

15 mins: Skate up/warm up

  • While skating up/warming up talk to other refs about what your favourite positions require and what you need from other ref positions
  • Also during warm up, random refs blow four call off whistles and all other refs mirror after making eye contact/confirming call off handsignals with original ref

20 mins: ON SKATES: Penalty calling circuit

  • Circuit lasts for 60 secs with a 15 second break between – we are aiming for 2-3 full rotations.
  • Four spots are marked exactly ten feet apart  – these are the corners. Two spots are marked at the apex of a triangle on opposite sides of the box – these are the points. On the corners of the square participants should be positioned with centre of hips over spot on floor. At the points participants can choose spot.
  • Each corner is a different on-skates activity. 1. On the spot running/walking on toe stops. 2. Sit ups/push ups. 3. Isometric squats. 4. Planks.
  • Point 1 has call app set up on a chair – ref does penalty calls with whistle and signal and point 2 mirrors signals and calls from opposite ref.

15 mins: ON SKATES: Referee skating patterns – respectful positioning

  • Drill is run like jams, bunny can call off jam.
  • Refs all select a position to start in. Encourage them to start in a position that they do not usually/often skate in. On the start whistle all refs skate as if there is a pack and jammers on the track.
  • A single ref acts as the ‘bunny’ or ‘pack’. If this bunny takes a knee before start whistle then this is a ‘NPS’ – if they do not, then it is a normal start.
  • Refs should practice good ref/ref and ref/skater communication during starts.
  • Encourage refs to make eye contact when they are speaking and to provide feedback to other refs about what they can hear, what they can see, if they are getting enough eye contact. Rotate through all roles and make sure everyone has a go.
  • As each jam is called off, all refs make eye contact with calling off ref and then mirror back whistles – we are aiming for all together on this.

20 Mins: ON SKATES: Judging 10 feet on the track

  • This drill will use as many Referees as possible. The person running the drill stands in the middle and everyone else skates around the track.
  • At the whistle those skating need to stop in a line with 10 foot gaps between them.
  • Check gaps with 10 foot rope. This drill helps to solidify what 10/20 feet looks like from both on and off the track – skaters will also find this useful.

20 Mins: ON SKATES: Judging 10 feet in the pack

  • Again, as many Referees as possible work on this drill together. Using extra Referees (or skaters if available) get a pack to skate around the track and stop in pack formation when whistle is blown.
  • Referees attempt to define pack.
  • Check measurements with 10 foot rope.
  • As the drill progresses, you will start to practice the pack definition hand signals and later attempting to define the pack without assistance. Person running drill may also add/remove cones to alter pack. This drill helps Referees learn pack definition skills as well as practicing seeing 10/20 feet.

20 mins: Cool down/stretch

Skating/Blocking OOB Sess w. Projection

Trainer needs: Interval timer app (HIIT interval timer android app), whistle, penalty calling app (Heath), chair, rules

Referees need: Whistles, rules

15 mins: OFF SKATES: Rules love in

  • SOOB, Cutting and BOOB
    • What are the definitions of these things
    • What is the difference between NI, Mi & Ma

5 Mins: OFF SKATES: Projection awareness

  • Everyone stand up straight, place one hand on your belly and another behind your back opposite your hand on your belly.
  • Breath in, attempting to move both hands out as far as possible (it takes a lot of strength to get your hand on your back to move; don’t worry if it doesn’t).
  • Exhale quickly, but make no sound as you do so. Sound is an indication of tension.
  • Breathe in again. Now, when you exhale, say the first letter of the alphabet.
  • Continue until you reach Z. As you progress through the alphabet, pretend that with each letter you are speaking to a target farther and farther away. Pause if you get lightheaded, and wait a few seconds before you go again. By the time you reach the end, you should be very loud and strong. If you’re still breathing right, you will be stronger than you could be breathing normally.

10 mins: Skate up/warm up

15 mins: ON SKATES: Penalty calling circuit

  • Circuit lasts for 60 secs with a 15 second break between – we are aiming for 2-3 full rotations.
  • Four spots are marked exactly ten feet apart – these are the corners. Two spots are marked at the apex of a triangle on opposite sides of the box – these are the points. On the corners of the square participants should be positioned with centre of hips over spot on floor. At the points participants can choose spot.
  • Each corner is a different on-skates activity. 1. On the spot running/walking on toe stops. 2. Sit ups/push-ups. 3. Isometric squats. 4. Planks.
  • Point1 has call app set up on a chair – ref does penalty calls with whistle and signal and point 2 mirrors signals and calls from opposite ref.

20 mins: ON SKATES: Endurance

  • Shoot for 100

15 mins: ON SKATES: Referee skating patterns (No pack starts) – all positions w. bunny

  • Drill is run like jams, bunny can call off jam.
  • Refs all select a position to start in. Encourage them to start in a position that they do not usually/often skate in. On the start whistle all refs skate as if there is a pack and jammers on the track.
  • A single ref acts as the ‘bunny’ or ‘pack’. If this bunny takes a knee before start whistle then this is a ‘NPS’ – if they do not, then it is a normal start.
  • Refs should practice good ref/ref and ref/skater communication during starts.
  • Encourage refs to make eye contact when they are speaking and to provide feedback to other refs about what they can hear, what they can see, if they are getting enough eye contact. Rotate through all roles and make sure everyone has a go.

20-30 Minutes: ON SKATES: SOOB, Cutting, and BOOB – drill with skaters

  • Make sure this is lined up with player trainer
  • Drill is run like jams, bunny can call off jam.
  • Refs all select a position to start in. Encourage them to start in a position that they do not usually/often skate in. On the start whistle all refs skate as if there is a pack and jammers on the track.
  • At least 3 refs should be standing in middle watching drill – refs in middle DO NOTCALL ANY PENALTIES
  • Skaters will be doing drills – refs will be looking for SOOB, Cutting, BOOB
  • Encourage refs to make eye contact when they are speaking and to provide feedback to other refs about what they can hear, what they can see, if they are getting enough eye contact. Rotate through all roles and make sure everyone has a go.
  • After 3 jams, all refs come into middle discuss, rotate.

10 mins: Cool down/stretch

Penalty Box Procedures and Penalties

Objective:   To learn and practice penalty box procedures and penalties and to practice ref skating patterns and ref eyes
Typical length of drill: Variable
Materials needed: Taped out track, skater volunteers (at least one pack)

Skill level required: Basic skating skills, knowledge of ref skating patterns

Description:

  • Review penalty box IPs – 6.13.13-15 & 6.13.22-25 and penalty box processes – 7.3.2 &7.3.7
  • 1-2 IPRs and 3 OPRs take position on track
  • Numbers of IPRs on track will depend on numbers there. For this to work best there needs to be 2-3 refs standing in the middle of the track for each turn. Their job is to watch for penalties called by skating refs and any that are missed. DO NOT CALL ANY PENALTIES. At end of jam/drill, all refs discuss calls/missed calls, positioning, etc.
  • Rotate spots. Try to get every ref to have a go in every role and at least 2 turns in the middle.

Additional notes:

  • Works best if drills are lined up with skater trainer and they do matching drills – i.e. penalty box entering exiting drills for red stars
  • A good chance for skaters to try our reffing

Pack ref OOBB, SOOB and Cutting practice

Objective:  To practice seeing and calling OOBB and Cutting penalties from every ref position on the track.

Typical length of drill: Variable

Materials needed: Taped out track, whistles, skater volunteers
Skill level required:   Skating skills, knowledge of OOBB and Cutting, how to differentiate between minor and major.

Description:

  • Review OOBB – 6.8 – and Cutting – 6.11 – and SOOB – 6.12
  • 1-2 IPRs and 3 OPRs take position on track
  • Numbers of IPRs on track will depend on numbers there. For this to work best there needs to be 2-3 refs standing in the middle of the track for each turn. Their job is to watch for penalties called by skating refs and any that are missed. DO NOT CALL ANY PENALTIES. At end of jam/drill, all refs discuss calls/missed calls, positioning, etc.
  • Rotate spots. Try to get every ref to have a go in every role and at least 2 turns in the middle.

Additional notes:

  • Drill is best run in conjunction with skater training on blocking, full track use, etc. Will work best if the skaters are doing drills that involve big hits.


Jammer Referee Tag

Objective: To practice JR and IPR skating patterns, increase inside track spatial awareness and practice high-level skating skills
Typical length of drill: Variable
Materials needed: Taped down track

Skill level required: Basic to advanced skating skills

Description: At least four referees are needed for this drill but the more there are, the harder it will get. Two referees are nominated as starting JRs while all other refs skates as IPRs. One ref (or multiple skaters) can volunteer to be a ‘bunny’. All refs start at regular spots (JRs at jammer line, front IPRs at pivot line, rear IPRs between them). Can be run either as jams or as a continuous drill. At whistle IPRs start skating (pacing ‘bunny’ if there is one) and then JRs start as the bunny/rear IPRs cross the pivot line. JRs must do at least one lap before they try to tag anyone.

Tagging and role swaps. On the second lap through the JRs choose an IPR, tag them and then try to get away (using correct skating patterns). If tagged IPR catches (and tags) the JR then they swap roles. If a JR trips/collides with another ref (at any time) they must swap roles with the person they have hit. Each role swap should be accompanied by both refs calling out their new role at least once.

Additional notes: Before drill starts it is a good idea to remind everyone of the JR lane that runs closest to track – IPRs are encouraged to skate at least 3-4′ from inside track boundary. All refs should practice verbally informing other refs of their position on the track.