Archive for April, 2012

Training Session – Skating Patterns, NSO training and Stops

Ref Training Session Skating Patterns, NSO training and Stops

Trainer needs: Interval timer app, whistle, penalty calling app, chair, rules, whiteboard/penalty tracking sheets, pens

Referees need: Whistles, rules

Time: One hour session

10 mins: Skates on and warm up

 15 mins: ON SKATES: Penalty calling circuit

  • Circuit lasts for 60 secs with a 15 second break between – we are aiming for 2-3 full rotations.
  • Four spots are marked exactly ten feet apart  – these are the corners. Two spots are marked at the apex of a triangle on opposite sides of the box – these are the points. On the corners of the square participants should be positioned with centre of hips over spot on floor. At the points participants can choose spot.
  • Each corner is a different on-skates activity. 1. On the spot running/walking on toe stops. 2. Sit ups/push ups. 3. Isometric squats. 4. Planks.
  • Point 1 has call app set up on a chair – ref does penalty calls with whistle and signal and point 2 mirrors signals and calls from opposite ref.

15 Mins: ON SKATES: Endless Ref Patterns with Suicide drills

  • All refs pick a spot. Three refs are bunny and jammers. Bunny and jammers have whistles.
  • Start whistle goes. Bunny sets PR speed, jammers set JR speed.
  • Bunny and jammers call suicides. They take it in turns to whistle. Two whistles = a standing stop (plough/T/tomahawk, etc) and four whistles = a falling stop (1 knee/ 1 knee 180/2 knee/4 point).
  • Try to choose your stop based on positioning and bunny/jammer placement to make sure you can stop/slow down and still keep your eyes on the pack.
  • Bunny/jammers – do not whistle and speed up at the same time, be aware the refs will be trying to watch you and stop/slow down.

15 Mins: ON SKATES: Two-lap penalty call remembering with OWB/penalty tracker

  • One ref stands as outside whiteboard NSOs (either corner 2 or 4). Penalty calling app is set up on opposite corner (where OWB would be). NSO can either have a penalty tracking sheet or a whiteboard.
  • All other refs line up on behind NSO. Whistle goes and one ref skates to App, picks up penalty and skates on. Ref sprints two full laps before dropping penalty off.
  • Once ref 1 has picked up penalty, ref 2 starts lap. Picks up penalty, sprints two laps before drop off. Repeat.
  • Refs will be skating 2 ½ full laps each turn. There should be a half lap gap between each ref but as we all sprint at different speeds this could change.
  • This drill will test penalty remembering skills, NSO penalty recording skills, track awareness and skating skills.

Two-lap penalty call remembering with OWB/penalty tracker

Objective: To practice penalty remembering and correct calling, to practice NSO skills including recording penalties and reading handsignals, to practice OPR skating patterns, spatial awareness and skating with/around other skaters
Typical length of drill: Variable, depends on ref endurance and skating skills
Materials needed: Taped out track, whiteboard/penalty tracking sheet, penalty calling app or flashcards

Skill level required: Refs: Skating skills, knowledge of OPR skating patterns, knowledge of verbal cues and handsignals & NSOs: knowledge of verbal cues, penalty codes and handsignals

Description:

  • One ref stands as outside whiteboard NSOs (either corner 2 or 4). Penalty calling app is set up on opposite corner (where OWB would be). NSO can either have a penalty tracking sheet or a whiteboard.
  • All other refs line up on behind NSO. Whistle goes and one ref skates to App, picks up penalty and skates on. Ref sprints two full laps before dropping penalty off.
  • Once ref 1 has picked up penalty, ref 2 starts lap. Picks up penalty, sprints two laps before drop off. Repeat.
  • Refs will be skating 2 ½ full laps each turn. There should be a half lap gap between each ref but as we all sprint at different speeds this could change.
  • This drill will test penalty remembering skills, NSO penalty recording skills, track awareness and skating skills.

Additional notes:

Endless Ref Patterns with Suicide drills

Objective: To practice ref skating patterns with standing and falling stops
Typical length of drill: Variable – depends on ref endurance and skating skills
Materials needed: Taped out track, whistles

Skill level required: Skating skills, knowledge of ref skating patterns, basic to advanced standing/falling stop skills

Description:

  • All refs pick a spot. Three refs are bunny and jammers. Bunny and jammers have whistles.
  • Start whistle goes. Bunny sets PR speed, jammers set JR speed.
  • Bunny and jammers call suicides. They take it in turns to whistle. Two whistles = a standing stop (plough/T/tomahawk, etc) and four whistles = a falling stop (1 knee/ 1 knee 180/2 knee/4 point).
  • Try to choose your stop based on positioning and bunny/jammer placement to make sure you can stop/slow down and still keep your eyes on the pack.
  • Bunny/jammers – do not whistle and speed up at the same time, be aware the refs will be trying to watch you and stop/slow down.

Additional notes:


Penalty Calling Practice

Objective: For refs to practice calling penalties and for skaters to become more familiar with handsignals.
Typical length of drill: Variable
Materials needed: Taped out track, numbers on skaters’ arms.

Skill level required: Basic skating skills, knowledge of handsignals, knowledge of verbal cues

Description:

  • Drill is run as jams, with all ref positions filled (if possible). At least four skater/refs should be on the track (two in pack, two as jammers) with coloured shirts and numbers on arms.
  • All refs are to maintain correct skating position and make all calls using correct (whistle)/colour/number/penalty/(major) pattern.
  • Drill is non-contact.
  • Pack skaters and jammers start as for a jam. As they skate on the track they do handsignals and verbal cues. Closest refs call penalty using correct pattern. If skater calls it as a major, ref calls it as a major, directs skater off track. Skater does one lap and re-enters legally.
  • Correct calling procedures should be followed re: jammers. That is, all refs can call majors on jammers but only JR can call minors on jammer. If a pack ref sees a jammer indicating a minor they should relay this information to JR using ‘inside track ref only’ voice and allow JR to pass on penalty.
  • All ref calls should be made to skater then repeated to NSOs (even if the imaginary) and handsignals should be used for every rule communication.

Additional notes:

  • Can be mixed up with refs on the track and skaters as refs. This would work well for skaters who are very unfamiliar with handsignals as the refs can do full calls from on the track and then skaters can mirror it back.
  • Difficulty of this drill depends on speed of pack skaters, speed of jammers, number of calls made. Start out with slow pack and minimal calls and escalate.
  • Can be made easier for skaters who are unfamiliar with handsignals by assigning each skater on the track on penalty to ‘commit” and making sure that more experienced skaters/refs can take calls with multiple verbal cues.